Recently the class participated in an activity where the objective was to, using a set number of straws and as much tape as needed, build a tower that would reach higher than any other player's tower. The rules stated that the tower could not lean on anything except it's own legs and that it had to stay standing for at least three seconds. This blog is a response to the question, "Would you say that the tower activity counts as "meaningful play" based on the definitions in the book?"
In a few words, no I do not think so.
What I saw in that activity was a chance to creatively solve a problem, with a hint of competition in it. However I don't feel as though the parameters of the project would fall under play. What we did has more in common with arts and crafts, or a science fair project. We had to work in a team, come up with our own solutions, and we were judged against our peers for our efforts.
This is not meant to discredit the project however. We were given creative leave to solve the problem however we wished, and it was a great way to get a look at our unique design styles. But ultimately I did not see the player/game or player/player relationship present in any game.
Based on the information I gathered before writing this blog, I'm interested in seeing just what kinds of activities we will be doing later on that will actually count as meaningful play. I look forward to seeing what sort of creativity can stem from it all.
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