Saturday, April 14, 2012

Senior Capstone Project Progress: Presentation Post Mordem

This past Monday I set up my presentation board, my laptop, and my portfolio binder in the student center and presented the details of my project to anyone who was interested. While I was there I got to walk around and look at other students' presentations. In the end my project did me proud, although there were some hiccups in the presentation process.

What worked the best was how much information my presentation could show to people. I had a lot of details and points I could make to people about quest design, and I feel like I answered all of their questions effectively.

What I think needed the most improvement was conveying what my project actually was. My laptop was running gameplay videos of Elder Scrolls V: Skyrim and Dead Island. I was running these videos to showcase games that used quest design extensively. The point was to provide something that would be entertaining and visually appealing and also to give context to what I was discussing. Sadly, most of the people that approached me ended up thinking I actually made those games for my project. As awesome as that would have been, I had to tell them I didn't, which actually caused some of them to just plain walk away. One man was more interested in the fact that I downloaded the videos off of Youtube than the fact that I was just using them to express a point. While people who asked questions first ended up seeing my project's worth and congratulated me for it, most people didn't quite grasp the core concept.

The presentation went well overall. I think if I had more time I could have worked together something more relevant for my laptop than just gameplay videos, but that's just part of the learning process for me.

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